Procedural Terrain Generator
January 15th, 2023
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Description
Procedural Content Generation tool made within Unity in the third year of my course at Glasgow Caledonian University. Uses a parametric framework allowing the adjustment of colours, size, tree count, and average height. Based off my own implementation of Perlin noise.
Features
- Parametric
- Adjustable colours, size, tree count & height
- Perlin Noise