Procedural Terrain Generator

January 15th, 2023


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Description

Procedural Content Generation tool made within Unity in the third year of my course at Glasgow Caledonian University. Uses a parametric framework allowing the adjustment of colours, size, tree count, and average height. Based off my own implementation of Perlin noise.


Features

  • Parametric
  • Adjustable colours, size, tree count & height
  • Perlin Noise

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